2/28/2023 0 Comments Skyrim spear thrust animationI would wait at least until post 1.0 dehardcoding to see what combat possibilites that opens up. I feel like these threads always go nowhere. Repeat as you find more reliable formulations, then post it so other people can see how it could go wrong instead. Maybe before you post a mechanic, imagine how it could be awful and more trouble than it's worth, then refine it a bit and see if it's gotten harder to imagine it like that. Longer than that and we start running into the coherency problems common to open-source projects, and we could easily end up with an unbalanced and inconsistent mess. Dwarf Fortress was built up over more than 10 years, remember, and we're looking for the kinds of changes to OpenMW combat that could be written in a couple weeks, or idealy a few afternoons. It's usually not practical to go both ways at the same time. Perhaps it would help if people marked idea batches as either aiming for realism (like simulation games) or aiming for gameplay (like most games)? I am uncomfortable that I inadvertantly inspired one of these threads, where people spend a lot of effort arguing arguments and having ideas, but at the end the ideas are anything but clear and concise.
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